Energy Breaker
Energy Breaker is something of a hybrid of tactical RPGs and standard role-playing video games, in that between battles the player can explore towns and cities freely. Exploration is rewarded by the many items hidden around the island.
Battles take place on the same screen they are initiated, and are played out across a grid. The majority of battles are scripted, but returning to the site of a previous battle may cause it to start again as a random battle.
The distance a character can travel and the actions they can take in battle are determined by Balance (Bal), which recharges every turn. However, if the character has taken damage, their Bal will not recharge fully, limiting what they can do in the following turn. At first characters can only use a basic physical attack, but come to learn new attacks and magic through items scattered throughout the game and by accumulating Energy. On leveling up, the player is prompted to assign a point to one of eight Energy columns, being those for light and dark water, wind, fire, and earth. The moves available to a character at any time are determined by their Energy distribution.
When talking to NPCs, the player can choose which attitude to approach with and which questions to ask. However, the system is very basic and the attitude used rarely makes a difference to the conversation.
AED
AFN
ALL
AMD
ANG
AOA
ARS
AUD
AWG
AZN
BAM
BBD
BDT
BGN
BHD
BIF
BMD
BND
BOB
BRL
BSD
BTN
BWP
BYN
BZD
CAD
CDF
CHF
CLF
CLP
CNH
CNY
COP
CRC
CUC
CUP
CVE
CZK
DJF
DKK
DOP
DZD
EGP
ERN
ETB
EUR
FJD
FKP
GBP
GEL
GGP
GHS
GIP
GMD
GNF
GTQ
GYD
HKD
HNL
HRK
HTG
HUF
IDR
ILS
IMP
INR
IQD
IRR
ISK
JEP
JMD
JOD
JPY
KES
KGS
KHR
KMF
KPW
KRW
KWD
KYD
KZT
LAK
LBP
LKR
LRD
LSL
LYD
MAD
MDL
MGA
MKD
MMK
MNT
MOP
MRU
MUR
MVR
MWK
MXN
MYR
MZN
NAD
NGN
NIO
NOK
NPR
NZD
OMR
PAB
PEN
PGK
PHP
PKR
PLN
PYG
QAR
RON
RSD
RUB
RWF
SAR
SBD
SCR
SDG
SEK
SGD
SHP
SLE
SLL
SOS
SRD
SSP
STD
STN
SVC
SYP
SZL
THB
TJS
TMT
TND
TOP
TRY
TTD
TWD
TZS
UAH
UGX
UYU
UZS
VES
VND
VUV
WST
XAF
XCD
XCG
XOF
XPF
YER
ZAR
ZMW
ZWG
ZWL
Default