Miracle of Almana
$32.00 inc. tax
Miracle of Almana Summary

Miracle of Almana

In Miracle of Almana the player takes the role of a hero named Kaito, who bears a remarkable resemblance to Indiana Jones, and must travel through six cavernous levels in search of the stolen jewel, Arumana. The player begins with thirty throwing knives as his weapon of attack. As they venture through the levels they can find various other weapons. These include bombs, a handgun, bolas, a crystal ball that destroys everything on screen, and mines. He must destroy various cave dwelling creatures as well as soldiers, who sometimes drop weapons.

Kaito's main source of transportation is unique. Besides just walking and jumping, like most platform games, he must also use a special grappling hook to reach platforms that are too high. To make things a little more difficult, the grappling hook can only be launched from a diagonal direction and not just straight above.

The game itself is very reminiscent to Indiana Jones and the Temple of Doom. The appearance of Kaito is not only nearly identical to the series' adventurer, but the game's cave environments and plot, which revolves around the main character recovering a jewel that grants life to a village, are very similar to his explorations. The game also borrows heavily from an earlier Konami release, Roc 'N Rope, with the main character firing ropes at platforms to cross wide chasms.

NOTE: In this NES version there is a missing audio channel that was only present in the FDS version. During the conversion this extra audio has to be dropped because the NES console doesn't use it. The music still sounds fine like in the video.

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