Final Fantasy 6 Return of the Dark Sorcerer
- New cast of characters with customized move sets.
- New and customized events.
- A whole new musical soundtrack.
- New WoB and WoR overworld maps
- New dialog script.
- Major original bugs fixed, many of the lesser ones as well.
- WoB Colosseum added.
- Soul Shrine boss medly event.
- Longer Esper & Spell names.
- Natural stat growth.
- Stat raising items, ala Chrono Trigger & FFIV.
- Character class names.
- More Rare items, with uses.
- Increased game difficulty.
- Removed Level Averaging.
- Removed Magicite level-up bonuses.
- Different skills like Magic, Tools, Item etc. all take different time before initiating.
- New Game + event.
- New and customized maps.
- A hundred or so added treasures.
- Music plays uninterrupted (no battle music) in most non-overworld areas.
- The 7 dragons replaced with Lord Envoy's FFVI Advance Monsters Den counterparts.
- Super bosses.
- Imported BRR's (instrument samples) from other games.
- New monsters and bosses. (Sprites, battle scripts, stats)
- Unique NPC sprites, and some very interesting characters.
- New spells and custom spell animations, as well as weapon graphics.
- Hold "B" to sprint.
- High MP costing Spells, and a fixed MP digit in the menu to compensate.
- Near Fatal Status is changed to 1/4 HP from 1/8, to encourage more Desperation Attacks; Desperation Attacks is not limited to just once per battle per character.
- New equipment and Relics.
- All items have descriptions.