Megaman X Hard Type
$39.99 inc. tax
Megaman X Hard Type Summary

Megaman X Hard Type

Megaman X: Hard Type is a rebalance and stage redesign project for Megaman X for the SNES. Within its objective is to enhance the difficulty to provide a fresh new experience to veterans of the platform genre.

List of changes:
Level changes: Every single level has been redesigned from scratch, including bosses arenas.
AI changes: Regular enemies, bosses and minibosses have had their AI enhanced, making them more responsive and faster, among other things.
Enemy stat rebalances: Enemies have had their HP rebalanced and they usually deal more damage.
Player stat rebalances: Ammo has been reduced, and each of the weapon's costs have been rebalanced. Damage done by weapons have been rebalanced as well (The Hadouken isn't a 1-shot anymore), both against regular enemies and bosses. Some weapons had their speed rebalanced. The body upgrade has been nerfed to 25% damage reduction.
Other misc changes:
  • Infinite lives.
  • Dialogue changes.
  • Spec mode modified.
  • Death counter in the pause screen.
  • Each of the bosses can now be rebattled.
  • Each of the Maverick stages can be exited without having beaten it first.
  • Hadouken capsule only requires 1 visit.
  • Dash acquired after completing the Intro Stage.
  • Custom Title.
  • Fix of dropped inputs in Sigma 1's platforms (present in the original)

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